Tech gaming is monstrous in scope and a virtual Niagara of revenue. Global consumer spending on mobile gaming apps is set to reach $105.2 billion by 2021, a stat so impressive that everyone wants in on the party. 

That “party,” according to SteamSpy, includes 276 million active gamers who each own an average of 49 of the 205,984 games available, produced by companies whose entire existence is dedicated to mining the motivations of gamers and administering the digital dopa...

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