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Report Finds Progress in Keeping Violent Video Games Out of Kids' HandsTarget and Best Buy Lauded For Strongest Response Among U.S. Retailers |
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December 14, 2006
But all retailers still need to improve disclosure of their related sales policies and the results of those policies, according to a new report from members of the Interfaith Center on Corporate Responsibility (ICCR), a coalition of 275 faith-based institutional investors with combined assets over $110 billion. ICCR members are in talks with some of the largest video game retailers in the country, asking them to adopt and enforce video game sales policies to ensure that Mature ("M")-rated video games for audiences ages 17 and older, containing graphic violence, strong sexual content and racist themes, are not sold to minors. Behavioral science research shows that playing violent video games increases the likelihood of aggressive behavior in children and youth. In addition to Target and Best Buy, the retailer chart in the ICCR report covers Circuit City, KMart, Sears, Toys "R" Us, GameStop and Wal-Mart. "While we appreciate the productive dialogues that we've had with retailers and applaud the steps these companies have taken, retailers need to make even more progress in certain areas, said Julie Tanner, corporate advocacy coordinator at Christian Brothers Investment Services. "The most important omission by retailers is the lack of information on the implementation of and results of their policies. This information allows socially responsible investors like CBIS to evaluate the reputational risks facing individual retailers, and enables us to track company progress over time," she said. Cathy Rowan, corporate responsibility consultant for Trinity Health said companies need to improve their internal reporting procedures. "Reporting is a key component of our analysis because current annual reports do not always note all of the risks to company operations. Comprehensive reporting can build credibility with shareholders when companies detail how they are addressing risks associated with the sale of violent video games to minors, supply results from such things as their internal 'mystery shopper' programs, acknowledge controversies, and discuss their challenges," she said. The ICCR Report advises retailers to improve their reporting in the following ways:
To view the ICCR report, Retailers and Violent Video Games: Progress Made but Disclosure Needed, and chart comparing the current practices of several major video game retailers, as reported by the retailers during discussions with ICCR members, go to: www.iccr.org/issues/violence/retailercomparisonchart120606.pdf (pdf file). Report Your Experience
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